Archive for April, 2012

28
Apr
12

Let’s Play Lair Of The Evildoer – part 7

Time to face off against an entirely new kind of enemy! That totally isn’t an earlier enemy with a different texture, with the exact same attack pattern as 80% of the creatures in this game have!

Intro music by Kevin MacLeod

28
Apr
12

Let’s Play Mass Effect – part 15

Wow, who’d have thought a random mining colony could be so dull? And who’d have thought anyone would would still be alive, given the dozens or maybe hundreds of deadly life-forms roaming the corridors with absolutely no defence in place? Ah well, maybe by taking care of problem B I’ll also do something about problem A. Oh, and my tank suddenly appears somewhere with no explanation again.

Intro music by Kevin MacLeod

25
Apr
12

Let’s Play Lair Of The Evildoer – part 6

Time to take out some office drones! KILL drones, that is! Also zombies, and some hired thugs, and other stuff. The point is, more death!

Intro music by Kevin MacLeod

22
Apr
12

Let’s Play Mass Effect – part 14

Time to continue my aimless trek across the galaxy! More aimless than usual today actually; Stay tuned for the thrilling end to this part, where it turns out I’ve thought dozens of geth in a direct line towards a pointless dead end! Yay!

Intro music by Kevin MacLeod

14
Apr
12

Let’s Play Lair Of The Evildoer – part 5

OK, so it turns out this floor wasn’t quuuuuite as boss-tastic as I thought it was going to be. Is bosstastic a word? I think we all know the answer to that. BUT I DIGRESS; the point is, more guns, more bullets shot from guns, more enemies hit with bullets shot from guns. Any questions? No? Good.

Intro music by Kevin Macleod

14
Apr
12

Let’s Play Mass Effect – part 13

Oooh, a good one, this one; robots are destroyed, lasers are fired, mines are exploded, and aliens are rescued. Then there’s a conference. It’s just like Star Trek: The Next Generation!

Intro music by Kevin MacLeod

07
Apr
12

Let’s Play Mass Effect – part 12

Oh Mass Effect. You do love to ruin your best bits. In this part, we carry on driving round in the tank, except the planet is designed so you can’t explore at all, which takes away the best part of the tank bits. And then they use an obvious game cliche to get you out of it. This video would be 3 minutes long if not for all the needless time wasting the game puts you through. GOD I LOVE THIS GAME.

Intro music by Kevin Macleod




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